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This page will be updated to reflect all the new types of Luxury, Strategic, and Food Resources introduced with the Gods and Kings and Brave New World Expansion Packs. You can learn the various means of pleasing a Civ to get a Declaration of Friendship or avoid them going to War with you. This Guide will also help you understand why Civs get Hostile, Deceptive, or go to War as Diplomatic Boosts and Penalties are covered. Civilizations are able to trade resources among one another, but also may be pressured to Declare War, change Votes in the World Congress, or be demanded not to Settle new Cities near you. Learn about the five types and the Bonuses they provide in each era - Religious, Maritime, Cultural, Militaristic, and Mercantile.ĭiplomacy: Civ Politics, Trade Deals and Diplo Boosts/Penalties These individual mini-Civs will help you when you attain a level of Friendship or Ally with them. Learn about handling them in this Guide!Ĭity-States are self-governing bodies found in quantity on most maps. They are best left on, for their presence early on can give your Units valuable Experience points toward their first two Promotions and allow you to complete City-State Quests. Overall, this is a key Guide to read if you are struggling with Science and Production in your Cities.īarbarians are a nuisance, but turning them off feels like cheating. This Guide is focused on how you can use Citizen Management, Workers, and internal Food Trade Routes to help your Cities climb to Populations 40+ and even much, much higher depending how well you do.
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Population and City Growth: Making Big Cities Gameplay Concepts for Learning Civ 5 Mechanics This is a must-read for players new to the game, as it will introduce you to many concepts that are covered in-depth in other areas of the Guide.
#BRAVE NEW WORLD CIV 5 FEATURES HOW TO#
Gives tips on early build orders, how to deal with Barbarians, when you should Settle new lands, and avoiding War. Learn about City Connections, Happiness, Food and Growth, Science Output, and all the other means Cities can contribute individually to make your Civilization strong.Ī Guide to the beginning of the game and how to proceed. They're the backbone of your Empire, and managing them will is important. Learning how to manage your Cities is a big deal. This is another must-read article for Newcomers to Civ 5. In fact, you'll want to once the game lacks challenge on Settler-Prince or King! Playing Emperor and Immortal are a pleasure, as they do not require you to use cheesy tactics to win and are very satisfying to win for the first time. Putting them all together and playing to your Civ's strengths will make you a better player and help you to bump up the game difficulty. Once you've read these, you can move on to other areas and learn in-depth information about each subtopic. Doing well early on can set you up for success. The first is most important of these, because you need to know about managing your Cities. The City Guide itself is five pages of content, while the Early-Game Guide will help players with the first 100 turns of the game. These will introduce you to concepts that you can read more on later, but will immediately help you if you're playing on Prince or below, but may help King+ players who have neglected to learn about other areas of the game. The following two Guides are must-read for New players. New articles are featured in the Site's news, at the top of the screen: Read First - Newbie Guides The following Civ 5 articles are available, with several more planned in order to cover every aspect of gameplay. You can also find helpful information throughout the Guide by using the site's Search function, found on the top left. Guides to major gameplay features are found in the left navigation panel. The following are Strategy Guides on specific game concepts, compiled to condense the site's navigation and provide a nice summary of the various articles I've written to help players new to the game. Civ 5 Gameplay Concept Guides Strategy Guides to Game Features and Mechanics